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Showing posts with label events. Show all posts
Showing posts with label events. Show all posts

Friday, July 27, 2007

Understanding Event Processing

Understanding how events are propogated throughout the box model can enable you to pull off a lot of neat tricks when implementing more complicated widgets and user interfaces. This basic template is an interactive demonstration. Add extra traps (blocking and non-blocking) to understand exactly how traps and events work together.

<vexi xmlns:ui="vexi://ui">
    <ui:box tag="outer">
        vexi.ui.frame = thisbox;
        <ui:box id="innerbox" tag="inner" />
        
        var showTag = function(v) {
            vexi.log.info(trapee.tag+": "+trapname);
            cascade = v;
        };
        
        $innerbox.Press1 ++= showTag;
        $innerbox.KeyPressed ++= showTag;
        thisbox.Press1 ++= showTag;
        thisbox.KeyPressed ++= showTag;
        $innerbox._Press1 ++= showTag;
        $innerbox._KeyPressed ++= showTag;
        thisbox._Press1 ++= showTag;
        thisbox._KeyPressed ++= showTag;
        
    </ui:box>
</vexi>

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